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Sentris Greenlight Campaign is Live

Sentris is live on Greenlight! Please take a moment to vote YES - and bring Sentris to Steam! Oh, and do tell your friends too ;-)

Here's a handy url to use for sharing: http://bit.ly/SentrisGreenLight

I see Steam as an important platform for Sentris because of the many ways it facilitates User-Generated Content. Imagine creating your own level and sharing that with a huge community of players. Pretty exciting stuff! Please help make it happen!

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GDC 2014 Wrap-Up

This year's GDC has come and gone. It was a high-energy week as hundreds of people played the Pre-Alpha of Sentris at the Indie Megabooth. I had the extreme pleasure of meeting and talking with colleagues, backers, and fans alike. It was an exhausting week of work, but also rejuvenating and incredibly worthwhile.

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Everyone had lots of nice things to say about how the game looks and sounds. Those who played the Debut Prototype were impressed at how far the game has come since the Kickstarter ended. It still has a long way to go but I'm very happy with its progress.

On Friday I spoke at GDC for the first time, a bucket-list item accomplished! I was on a panel with crowd-funding project creators Zoya Street, Tyriq Plummer, and Michael Cox. We spoke about how to run a successful crowd-funding campaign if you don't have the celebrity status of someone like Tim Schafer. It was a great panel and we shared a lot of valuable information with the audience.

All-in-all, it was an amazing GDC for me and Sentris. I'm finally starting to feel like I'm a part of the game industry, rather than just looking in from the outside. There's lots more work to do, including preparing for PAX East, so I'm getting back to work!

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First Look: Dynamic Key Signatures

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First Look: Dynamic Key Signatures

One of the new features I'm exploring in the upcoming "Donut" prototype of Sentris is real-time selection of your current key signature. Understanding key signatures is important to making music, so I'd like to introduce them to players in a way that makes them fun. The first step forward is a toy-like approach. Allow players to change the key signature of incoming sounds at any time, and see what's fun about it.

Dynamic Key signatures started working in the prototype today, and they add quite a lot to the musicality of the game. Please enjoy this simple, first look at Dynamic Key Signatures.

The key is selected by moving the mouse left & right to turn the dial in the center of the UI. All incoming sounds will adhere to the key indicated beneath the dial.

 

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